/***************************************************************************
 *   Copyright (C) 2009 by maarten,,,   *
 *   maarten@maarten-laptop   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef OBJECTNORMAL_H
#define OBJECTNORMAL_H

#include "objects/vertex.h"
using namespace object;

namespace object {

/**
	@author maarten,,, <maarten@maarten-laptop>
*/
class Normal{
public:
    Normal(float x, float y, float z);
    ~Normal();
    
    inline Vertex* minus(Normal * b){
      return new Vertex(m_x - b->x(),m_y - b->y(), m_z - b->z());
    }
    
    inline Vertex* asVertex()
    {
        return new Vertex(m_x,m_y,m_z);
    }
    
    void transform(draw::FloatMatrix* val);
    
    inline float x(){return m_x;}
    inline float y(){return m_y;}
    inline float z(){return m_z;}

private:
    float m_x;
    float m_y;
    float m_z;
};

}

#endif
